Inclusive gardening tools for children aged 3-8
As part of my second year studies, we where divided into teams of four designers and tasked with creating a brand and idea to answer a brief of our choice. Once these hd been decided on, we would split up and go our separate ways, each coming up with their own solutions. The idea was to bring together as many of the skills that we had learned up to this point together in one project. Collectively we identified a problem with the way that children play and learn in our modern society. Far too much time is spent 'playing' games on tablets and smartphones and not enough time spend outdoors; playing and learning as previous generations have, which has been identified as one of the main causes of obesity amongst children. Our brief, create a tool to make gardening and learning about the environment fun for children between the ages of three to eight.

The name grow arose from the core philosophy of the company; that is the inner ambition of every child to grow within themselves and mimic the older generation.
Logo Development
The grow logo began life as a few hurried sketches on a page in a notebook, although all different, they all shared the same design ideas; bold, organic shapes with no sharp, angular lines; mimicking the well know saying,
“there are no straight lines in nature”.






